Webb2 apr. 2024 · unity中的射线检测方法Physics.Raycast,可以从目标点朝目标方向发射一条无限长或固定长度的射线,此外我们可以设置其与特定层的碰撞: Ray ray = new Ray (Vector3.zero, Vector3.forward); int layerMask = 1 << 10; if (Physics.Raycast (ray, 30.0f, layerMask)) { ...... } 1 2 3 4 5 6 这样就可以检测在目标方向上30距离内是否有第10层的物 … Webb11 sep. 2011 · First you can create / name your own layers. Let's assume that you only wish to Raycast against objects on Layer 12. Code (csharp): RaycastHit hitInfo; int layerMask = 1 << 12; if ( Physics.Raycast( transform.position, Vector3.down, out hitInfo, layerMask)) { } Last edited: Sep 1, 2011 Stephan-B, Sep 1, 2011 #4 liverolA Joined: Feb 10, 2009 Posts:
Help With Ignoring Collider With Raycast!? - Unity Answers
Webb17 dec. 2009 · This casts a ray that ignores both layers 2 and 8: Note that the operator (bitwise OR) is used to check if the ray hits an object in layer 2 OR layer 8. Code (csharp): var hit : RaycastHit; var layerMask : int = (1 << 2) (1 << 8); layerMask = ~layerMask; Webb1 apr. 2015 · So my solution was: Physics.Raycast () needs 4 veriables in order to use a Layermask. So i had to add a distance to the ray. i.e. Physics.Raycast (ray, out hit,mathf.infinity,rayMask) that got the layermask working Although it was the Inverse of what i thought, the ray hit only what was on the mask. So i added. arti dari khayali
How can I have a raycast ignore a layer completely? - Unity
Webb23 juli 2024 · Using layers you can cast rays and ignore colliders in specific layers. For example you might want to cast a ray only against the player layer and ignore all other colliders. The Physics.Raycast function takes a bitmask, where each bit determines if a layer will be ignored or not. WebbHow to use layers to tell objects with colliders to ignore each other. WebbMagmawR • 2 yr. ago. the int layer mask is a bitmap, so you have to use the bit shift operator (<<) to get the right values. For example, 1 << 3 would be a mask for layer 3, or 1 << 5 for layer 5. If you want the mask to contain multiple layers you can use the operator: 1 << 3 1 << 5. When you pass in a LayerMask struct it implicitly ... arti dari kepemimpinan